top of page
MCCM map 2

Project Name

Michael C. Carlos

Focus

Wayfinding
UX Design
UX Research

Time Frame

10 weeks

Role

UX Research Lead
Visual Design Lead

Problem Statement

The Michael C. Carlos Museum is the heart of cultural and educational prosperity.

Michael C. Carlos Museum visitors experience contextual disconnect and navigational confusion, desire to explore interactively, and seek memorable moments of community.

We selected the Michael C. Carlos Museum and spent 10 weeks researching, testing, and building concepts to bring life, function, and interactivity to the home of a remarkable ancient art collection at Emory University.

Michael C. Carlos Mission Statement

The Michael C. Carlos Museum of Emory University collects, preserves, exhibits, and interprets art and artifacts from antiquity to the present in order to provide unique opportunities for education and enrichment in the community and to promote interdisciplinary teaching and research at Emory University.

MCCM photo
How Might We

How might we craft a journey that plants excitement in the hearts of visitors prior to their arrival and utilize interactive design to bridge the gap between all levels of expertise, leaving them with newfound curiosity?

museum competitive analysis

Competitive Feature Analysis (Socials)

museum competitive analysis

Competitive Feature Analysis (Before Visiting)

museum competitive analysis

Competitive Analysis (Initial Impressions)

museum competitive analysis

Competitive Analysis (Initial Impressions)

museum competitive analysis

Competitive Feature Analysis (Exhibition Design)

museum competitive analysis

Competitive Analysis (Information Design)

Competitive Analysis

In the initial phase of secondary research, we conducted a competitive analysis of museums that are connected or affiliated with the University, such as the Michael C. Carlos Museum.

Survey and Interview Analysis
data visualization

Through the surveys and interviews, we found out that for our respondents the

Michael C. Carlos Museum is...

Insights
Insights
Insights

A successful 
museum...

Insights
Insights
More Than Just a Museum

The interview insights revealed that a museum has more than one meaning.

insights
Insights
insights
The Fundamentals of Exhibition Design

The Expert Interviewer gave us valuable insights into the exhibition design.

insights
insights
insights
Persona 1
Persona 2
Persona 3
Persona 4
Persona

We created the user personas, based on our research to gain a better understanding of our audience and their needs

Branding Elements
color guide
fonts

The primary color palette is inspired by the teal used across the Michael C. Carlos’s handouts and website.

The secondary color palette is in honor of the Michael C. Carlos’s bold design choices.

 

We were inspired by their use of color to indicate a shift in exhibitions. Hence, we used colors painted on the walls or in existing signage to draw connections between their brand identity, collections, and ease of wayfinding.

Creating a Map

After interviewing the Director of Exhibition Design and affinity mapping our interview insights, we realized our research and the Michael C. Carlos’s needs aligned. We were both in agreement that the museum map desperately needed a rebrand so that guests could navigate the space with ease, stay up to date on current and future exhibitions, and solidify their first impression with a thoughtful takeaway.

MCCM old map
MCCM old map
Current Museum Map (2023)
Map Sketches

We used the original blueprint (floor plan) as a basis for creating an isometric sketch of our map.

low fi prototype
Medium Fidelity Map
mid fi prototype
User Testing

Before prototyping and producing the high-fidelity version of the map we conducted user testing. We received and applied a lot of valuable feedback. In addition, the prototype received a

75,6% 

score from our users using the System Usability Scale (SUS).

The System Usability Scale (SUS) consists of a 10 item questionnaire with five response options for respondents; from Strongly agree to Strongly disagree. It allows us to evaluate a wide variety of products and services, while giving a global view of subjective assessments of usability.

Usability Testing
Usability Testing. Map photo interaction
Map Final Layout
MCCM map
Stamps

After conducting an extensive competitive analysis and hearing about the Michael C. Carlos’s active efforts for accessible design, we decided to expand upon the power of multi-sensory experiences. We were inspired by the MET, and their touch tours for the partially blind/visually impaired. Hence, we combined it with our research on the power of tactile learning to produce stamps for visitors to use and contextualize a portion of the Art of Americas exhibit.

Stamps
MCCM map
MCCM map
bottom of page